We were node handling coordinates correctly when dealing
with differently sized child nodes in a blendmode node.
This was showing up in the gtk4-demo css blendmode example,
for blendmodes other than normal.
render,
uploader,
top,
- &top->bounds,
+ &op->render.node->bounds,
clip,
&op->render.source_rect);
op->render.source2 = gsk_vulkan_render_pass_get_node_as_texture (self,
render,
uploader,
bottom,
- &bottom->bounds,
+ &op->render.node->bounds,
clip,
&op->render.source2_rect);
}